A good skill, the reuse time is very high at 45 seconds so effective levelling is not guaranteed with this skill. Sacrifice up to 20% of your health to deal massive damage to the enemy. This is a good skill even for a two hand build, it raises your defence by quite a lot per level and is useful when cancelling out the negative effect of Light Warrior (see below.) Each point of quickness gives +1 accuracy and upgrading your gloves also gives an additional bonus to accurary so for the time being I’d say this is a skill to stay at level 1.Ī passive ability that adds to your defence. I didn’t find any use in going higher than level 1 in this skill because even with low accuracy you still hit monsters 95% of the time. Use this skill in conjunction with Striking Up for some awesome stun-lock combos.Ī passive ability that adds to your accuracy. The stun duration is again around 2.5~3 seconds and the cool down time is low. Compared to Striking Up (see above) this skill provides more striking power and in addition causes bleed on the enemy over 15 seconds. This skill is somewhat like Striking Up but with more benefits. Although the enemy will now be doing more damage to you, you will be also doing more damage to it and your skills are much more deadly than the average monsters attack, even with provoke on.Īlthough not in the two hand tree, it rests in the middle. It decreases enemies defence power but increases their attack speed. The effectiveness of this skill can not be overlooked. Provoke has saved me, the party and many quest NPCs from certain death. Although the stun duration is the same as Warriors Strike (see below) and the damage is less, this skill is essential for fast, effective levelling and boss stun-locks.Ī good skill for many situations. This skill is essential not only for unlocking later skills but because of the stun duration which lasts 2.5~3 seconds and in addition to this a fast cool down. The buff lasts 60 seconds but costs little in the way of mana so there is no problem having Warriors Shout constantly on whilst your levelling.Ī great stun skill that inflicts moderate damage. Mana cost is relatively low but this skill soon becomes useless when you reach higher level skills.Ī must have buff for any two hand mercenary, not only does this skill increase your striking power by +16% (at level 5) it also increases your attack speed which is rather handy. Damage increase is rather low at level one but helps for effective grinding in the early levels. JP version has the skill requirements at different levels. Take note that what is written here is only from my experiences of playing CB1 and CB2, these are my opinions and what I say doesn’t necessarily make it the truth or the right choice and furthermore changes may occur to this class.įrom my memory this is the English Mercenary skill tree, I don’t know why but the I will also be going over two popular stat builds for the mercenary however I will not be giving specific ratios etc. In this guide I will be going over the two hand and passive skill trees of the Mercenary, if you are looking for a guide for a one hand Mercenary then I suggest you look elsewhere.
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